Monday, September 12, 2011

Modelling WIP10 - Aurora

Further development of the Aurora. Have a record of 262 parts and went crazy with the UV unwrapping. Used a mix of Headus UV Layout, Road Kill and also Maya unwrapping tools. Though the texture mapping isn't complete but I do generally like the design of it. Heavy robust construction that moves by compressing gas in on it's organic container. The most challenging thing for this model was to import the file into ZBrush. Tested out GoZ and took about an hour to import with problems of the subtool breaking into different categories. A solution to such future project is to import OBJ files in ZBrush which took seconds, use polygroups or in the PolyTools click on Group Split to have it all in separate tools.