Sunday, October 9, 2011

Modelling WIP11 - Fushi and Zoie

The basic form taking shape for both these characters. Will be adding more details in the next phase of updates.


Concept Designs

Some concept designs on Journey to the Temple of Ancients scene.





Tuesday, October 4, 2011

Scene Concepts WIP02

A revised concept of the Journey to the Temple of Ancients.


Point form description:
• The year is 2186, on a planet call Corel.

• Zoie a 7th generation farm girl wonders around the Temple of Ancients in search for her run away creature Fushi.

• The temple of Ancients is believe to be the first origin of mankind landing on Corel.

• From generation to generation, the knowledge of human existence on Earth and how man arrived to Corel is lost and forgotten.

• Zoie finds Fushi nearby a wreckage and turns out that she discovers a space pod which could hold information about their past.

• Zoie straps this spaceship to Fushi and tow it back to her village, in desire to unlock the truth and forgotten knowledge.


Environment:
Corel is differentiated into layers of rocky center surrounded by several layers of composed living plantation. It’s a relatively new planet with minimum asteroid impact. Corel has hundreds of times more liquid hydrocarbons than all the known oil and natural gas reserved on Earth. The gravity on Corel is slightly more heavier mass and weight than Earth.

Climate: Ranges from -67°C to 62°C has four season with rain, hail and snow during parts of the year. On a perfect day the sky is tinted green blue.

Size: Half the size of Earth.

Current population: est 48,000 humans scattered around habitable regions mainly farmlands.

Sunday, October 2, 2011

Scene Concepts WIP01

New concept for this project.

Journey to the Temple of Ancients

Guardian Attack

Towards the Energy Tower

Monday, September 12, 2011

Modelling WIP10 - Aurora

Further development of the Aurora. Have a record of 262 parts and went crazy with the UV unwrapping. Used a mix of Headus UV Layout, Road Kill and also Maya unwrapping tools. Though the texture mapping isn't complete but I do generally like the design of it. Heavy robust construction that moves by compressing gas in on it's organic container. The most challenging thing for this model was to import the file into ZBrush. Tested out GoZ and took about an hour to import with problems of the subtool breaking into different categories. A solution to such future project is to import OBJ files in ZBrush which took seconds, use polygroups or in the PolyTools click on Group Split to have it all in separate tools.